Red Pines is a short atmospheric driven horror experience. Samantha is missing. The search for Samantha has taken Jeremy and Matthew to the hills of Red Pines, located in rural Maryland. Throw caution, overcome your hesitation and find her.
Warning: Graphic Content
Red Pines utilises everything I've learned about design during my Game Design studies. Including but not limited to:
- Narrative Design
- Character Design
- Sound Design
- Level Design
- Game loops and mechanics
Consistency is key to my approach in developing a game. Having an artistic eye, I set out to make sure there is aesthetic consistency throughout Red Pines. I didn't approach any artists to outright work on the art of the game with me, instead taking it upon myself to learn to texture, model and implement art techniques in engine.
The asset meshes I used in Red Pines were mostly obtained through Sketchfab and CGTrader through purchasing or free download however nothing worked as it came, everything required touching up or outright retexturing. To suit the dilapidated theme of the house I would add rust, dirt, mould, desaturation, wither and age. Many of the assets as you can expect for free downloads needed amending, which is where my skills in Maya would help and grow.
Toward the end I asked my friend Jayden Bonner, a talented artist I knew to nail the animation of the monster "The Pale" and bring it to life.
Credits
Jayden Bonner (Creature Animation)
artstation.com/shlimshlum
Lochlan McDonald (Programmer)
locstock.dev/
Red Pines Itch
tristan-thorpe.itch.io/redpines